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RolStoppable said:
darkknightkryta said:

This is exactly what Skyward Sword is O.o

No, it's not. The dungeons use the same flawed formula, they are mostly linear and heavily focused on puzzles instead of fighting bad guys. Towards the end the game even tries its best to serve you anything but a dungeon.

The RPG elements are bad, because you aren't really fighting much. The sword cannot be upgraded by the player, it's all done through story progression. The upgrades you can buy for the slingshot and bow are basically worthless, because you hardly, if ever, need them. Shield upgrades? Not much of a reason to bother either, because the enemies aren't particularly aggressive.

When the Zelda series started, getting a better sword was a glorious moment. Purchasing equipment and finding heart containers was also a great experience, because you instantly recognized the value of these things. In modern Zelda games it doesn't really make a difference and worse, in the last three console games (TWW, TP, SS) you can't even find a better sword.

As much as I love Skyward Sword and is maybe my fav Zelda now, I completly agree with this. Zelda NES is basically what Zelda should be, at least from now on.

Exploring and discovering was the key to obtain valuable upgrades. Getting a heart container in Zelda 1 feels even better than finishing any modern Zelda. One of the things I like from SS and hate from TP is the economy. It feels again like Zelda 1, there are things to spend your money, but everything is meaningless tools or upgrades because there's no challenge.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile