| Conegamer said: Do similar to Skyward Sword, but just tweak it slightly: -Add more dungeons (8/9) -Increase difficulty further/add difficulty options -Make the overworld an overworld, which you can walk to any point in it. -Add more towns and sidequests, with actual rewards -More puzzles please! -More fighting please! But make sure you keep the fighting style, and the overworld puzzles (perhaps not quite as long, even if the Sandsea was AWESOME!), the cool minigames, the boss fights, the story, the length, the dungeon design (Sky Keep was cool) etc. The game is very good, but it could just be slightly better. |
1 - Agree. Difficult is good already, but add a little bit more options, like a controllable difficult degree. Kid Icarus made this wondefully well, and Zelda should do something similar. It's just fantastic to play one level easy when you just want to relax and then play the next on hardcore to toast your brain!
2 - Completely disagree. One of the only flaws of TP was the giant, tiresome hyrule castle/city thing. Majora's mask Termina had the same problem to me. Towns should be few AND small on Zelda games. OoT (among others) did this great: Kokiri Forest, Hyrule, Goron Moutain, Kakariko and Zora's Fountain (and to a certain degree, Gerudo's Fortress) were all very consise, everything was layed out fast and easy for the player.







