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F0X said:
UncleScrooge said:
F0X said:
SvennoJ said:
F0X said:
 

 

 

I don't think you or anyone else besides Nintendo should get to decide what is "Zelda" or not.

I don't see how the RPG part is getting weaker, since the new upgrade system is very much an RPG feature and non-linear exploration isn't beholden to a specific genre in the first place. And less epic? How? Many of the gameplay ideas present in Skyward Sword are just as interesting as anything else a Zelda game has done. Sales numbers are influenced by multiple factors, such as the penetration of Wii Motion Plus and flagging interest in the Wii console, so the sales do not necessarily denote preference.

The quality of ideas is still there. Many game mechanics are still there. However, the familiar structure and scale isn't, which is the real issue. It didn't bother me- in fact, I find it to be superior in some ways, which I have already stated. If this is all a matter of taste (and it is), then I'm all the more pleased that Nintendo made at least one Zelda game that is more up my alley.


Just look at Zelda games of the past. It's not me who decides what Zelda is. But the recent games have been... well, different. The "less epic" part is easy: Riding a bird drawn in a Cel-shading-like art style is slightly less epic than killing Ganondorf on top of his Castle. (And the last boss in Skyward Sword doesn't compare to Ganon who gave you all reason to kill him throughout OoT.) And sales numbers have been very consistent: Cel-shaded Zelda games sell less than the ones with a more realistic art style. This has been the case for multiple releases over various consoles / handhelds now.

I did not intend to pick on your personal taste, so I apologize if I sounded rude in that post. I'm glad you enjoyed the game. But with all the negative feedback recent Zelda games have been getting (negative feedback on a high level that is) I'd argue a big part of the fan base doesn't like the direction the series is going.