winston000smith said:
In fairness Wind Waker is a much older game and perhaps backtracking and fetch quests were more acceptable at that time before things had moved on a bit. Also, I remember there being a wider variety of environments to backtrack through, making it seem less arduous. At the time I complained of the lengthiness of the sailing sections, but in hindsight that mode of travel did always hold the possibility of discovering hidden islands etc which felt quite exciting at the time. It's all just a matter of personal taste I suppose, Skyward Sword looks great on paper, but the experience of playing it just hasn't satisfied my longing for a Zelda game. Even the music of SS is a disappointment - where have all the catchy tunes and memorably epic orchesteral bits gone? |
Really? Most of Wind Waker was nothing but ocean and some islands with similar styles. Only a few islands offered any sort of variety. Also, flying is a much faster and more involved affair than sailing, which was tediously slow and required little input beyond having to change the direction of the wind. Furthermore, one can warp to the sky from any outside bird statue, and once can skydive to any statue in a region from the corresponding portal. The only way travel in Skyward Sword could be more convienent would be if every bird statue doubled as a warp point, which would nearly defeat the entire point of backtracking - finding new things in revisited areas. Finally, how is the music disappointing? I could easliy name some epic orchestral themes, catchy tunes, and beautiful atmospheric pieces from Skyward Sword's soundtrack. Romance in the Air, The Sky, Fi's Theme, Lanayru Sand Sea, Ghirahim's Battle Theme, Ballad of the Goddess... seriously. I don't see where you're coming from.
As for what SvennoJ said, I've 100%'d Skyward Sword, and I can tell you that there are definitely things to do in the sky. Side-quests, minigames, Goddess Quests, hidden secrets... but I can see that compared to Wind Waker, it's pretty lacking. But that's to be expected. After all, the sky is really only one part of the entire game. The narrative got off to a great start (much faster than Twilight Princess did) by making Zelda a character well worth rescuing. Interesting plot twists reshape the player's perception of Link's journey and his relationship with Zelda, and the development of the main characters pays off in a satisfying finale. As for the puzzles... were we playing the same Zelda game? Were you not surprised by the design of the final dengeon, which was a difficult and satisfying puzzle by its own layout? Or did you not get even get far enough to see the Timeshift Stones in action?
I can't seem to comprehend why people are saying things about Skyward Sword that blatantly contradict my own experience.
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