By using this site, you agree to our Privacy Policy and our Terms of Use. Close
brendude13 said:
kowenicki said:

Becasue it knew what it was... it was a handheld with a USP.  The Vita USP seems to be that it is a miniature PS3.... home console gaming in your hand... one question... why?

When Miyamoto talks about software I dont think he is talking about games (like most here seem to think - games being in short supply early on is a given).... he is talking about the device itself... its firmware... its purpose... its raison d'etre.

I don't really get what you mean.

If you exclude the games, the PS Vita is a solid product and it's not that different to the 3DS. The system's "purpose" is dependent on games in my opinion, whatever games SONY and other developers put on the PS Vita will decide what the system's purpose is, and that will determine the system's future. Firmware updates and price-cuts can iron out all the other creases. The only thing that SONY can't change is the hardware, which is pretty much flawless in my opinion, the only problem being that it isn't as portable as the 3DS.

Here is one way Sony can offer another USP with the Vita. Instead of bit-sized PS3 games like GA, they should make wholly new marketable IPs like uncharted, but exclusive to the Vita, making their way to the home line after market success. Kind of like Pokemon, it stayed mostly exclusive to the portable line, with a few camios and sub-games here and there.

At first I didn't understand why Nintendo kept Pokemon RPG exclusive to the portable console line, but now after almost 15 years I'm starting to get it. It was a sacred product, the risk involved in putting it in 3D on the home consoles could have damaged the brand. That was a smart move in the end. Luckily NSMB DS was a different story, because they kept it in 2D on the Wii, the market was more ready for a 2D experience on a home console at that point as compared to the 64 era.