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Legend11 said:

HappySqurriel said:

The next generation will have greater processing power than this generation and some developers will choose to take advantage of that processing power to produce amazing graphics; what I think will be interesting is that (because of the success of the Wii) many developers will no longer feel the presure to take full advantage of the available processing power so many of the games' graphics may only be very similar in look to PS2/Gamecube/XBox/Wii games with higher resolution textures and somewhat greater polygonal detail.


I don't buy this..  It wouldn't make sense for developers not to want to take full advantage of the available power of a machine.  I mean the first time consumers usually get to see a developer's game in progress are usually by screenshots or a non-playable demo and it's extremely hard to judge gameplay by that so it's usually up to graphics to help shoulder a lot of the burden in building hype and awareness for a game.  Also in the case of the PS3 and 360, developers are competing for consumers on consoles known for their graphics so it's not like they're going to give that up and allow other developers to have an advantage over them.

Looking even at this Christmas it's obvious that games like GTAIV, Call of Duty 4, and others are going to raise the bar in what's expected for graphics on the PS3 and 360.  For any game to just port a PS2/Gamecube/Xbox/Wii game and use higher resolution textures will be suicidal when they will be going up against larger and larger libraries of games on the systems that were built from the ground up with the PS3 and/or 360 in mind because they'll be unable to get the same kind of buzz and hype as the latter games.

I think that we're going to start seeing a divergence in games.  The 360 and PS3 will start getting more and more games that won't be ported to the Wii because the specs and design of the game will be built with the 360 and PS3 in mind (basically using engines that the Wii can't handle), and the Wii will start getting the lionshare of the party, quirky, and other types of games that don't require a lot of resources and these games likely won't be ported to either the 360 or PS3 because they simply wouldn't be able stand out or generate the same kind of hype that the games built for the systems in mind in the first place do.  Of course there will still be some overlap like with EA Sports and some popular fanchises or movie/television/etc licenses but otherwise that will be it.

Pushing a system's capabilities has very little to do with creating a good looking game or producing a game that sells well; artistic skill matters far more than technical performance in producing good graphics, and a good game generally sell better then bad games. Consider the following two games that were released in 2004:

World of Warcraft:


Everquest 2:


The contrast between these two games is quite remarkable, World of Warcraft has far lower polygon models, lower resolution textures, and far fewer material effects; if it was a single player game World of Warcraft would not have been considered particularly special (in terms of performance) for a Gamecube game. At the same time World of Warcraft has far more style and originality in every detail which easily compensates for its lower technical impressiveness.

In the end (way) more people bought World of Warcraft than Everquest II ...
Not only that but more people rushed out and bought the expansion World of Warcraft: Burning Crusade (which looks exactly like WoW) then bought Gears of War ...

I could be wrong but I suspect that in 4 or 5 years (when the next generation begins) far more people would be interested in a game with an art style like World of Warcraft that has been expressed in simple textured polygons then would be interested in a game with the art style of Everquest 2 expressed using the latest and greatest technology.