Legend11 said:
I don't buy this.. It wouldn't make sense for developers not to want to take full advantage of the available power of a machine. I mean the first time consumers usually get to see a developer's game in progress are usually by screenshots or a non-playable demo and it's extremely hard to judge gameplay by that so it's usually up to graphics to help shoulder a lot of the burden in building hype and awareness for a game. Also in the case of the PS3 and 360, developers are competing for consumers on consoles known for their graphics so it's not like they're going to give that up and allow other developers to have an advantage over them. Looking even at this Christmas it's obvious that games like GTAIV, Call of Duty 4, and others are going to raise the bar in what's expected for graphics on the PS3 and 360. For any game to just port a PS2/Gamecube/Xbox/Wii game and use higher resolution textures will be suicidal when they will be going up against larger and larger libraries of games on the systems that were built from the ground up with the PS3 and/or 360 in mind because they'll be unable to get the same kind of buzz and hype as the latter games. I think that we're going to start seeing a divergence in games. The 360 and PS3 will start getting more and more games that won't be ported to the Wii because the specs and design of the game will be built with the 360 and PS3 in mind (basically using engines that the Wii can't handle), and the Wii will start getting the lionshare of the party, quirky, and other types of games that don't require a lot of resources and these games likely won't be ported to either the 360 or PS3 because they simply wouldn't be able stand out or generate the same kind of hype that the games built for the systems in mind in the first place do. Of course there will still be some overlap like with EA Sports and some popular fanchises or movie/television/etc licenses but otherwise that will be it. |









