adriane23 said:
Specifically talking about the indie label for games, the definition is too vague and subject to varying interpretations. What is the limit on team size? If Microsoft self publishes a game that has a team size of six people, does that make the game indie? If you make a videogame, you're out to make money, because all games are commercial products. It's a good to be sold. Even free games get money from advertising. |
Bolded, obviusly not as it's development was funded by MS which is a videogame publisher.
it's not about intent to make money tho, the label is for games that are created without the backing of a publisher, what happens once they game is finnished has no baring. The part about small teams or individuals is more due to the fact that traditionally it is virtually impossible to make a game with a large team without the financial backing of a publisher, now that is changing with things like kickstarter but is still mostly true. I don't think there are any examples of any indie games created with with a team the size of a AAA game (which is 100+ this gen) anyway so that part of the definition doesn't really matter. So we are left with games that were not funded by a publisher which rules out games like Shank 2 which was commissioned by EA.
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