| zarx said:
One of the devs has replied to a bunch of comments on the blog post http://reset-game.net/?p=142 as a_Oksaharju Some details like user generated content tools, DX10 bassed engine (may use DX11 eventually) and on the topic of the trees
Fantastic job – inspirational. I know it was just the first trailer and you’re still in pre-alpha, but maybe you can have the vegetation actually germinate? Instead of scaling up tree meshes and grass textures, maybe have the greenery grow more as they would in real life? Very hard thing to do technically of course, but if you nail it, it’d be an absolute masterpiece. Still looks great of course as is, but pushing that envelope will definitely be profound.
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Nice. Yeah I was momentarily puzzled as to why the trees were growing like they were, then it hit me just how difficult it would be to accurately design a system like that. I remember the original Fable planned to include some sort of vegetation growth system like this, but I think Lionhead quickly found it was either too much work or not possible on the hardware.
Also it isn't really germination that's the issue as that blog poster mentions, because of the speed lapse you wouldn't even notice germination. It's the expansion of the crown, branches and foliage that looks off as it is as he mentions just 'scaling up'.
Facinating that a team of two could produce something like this. Please keep us posted with further info zarx! :)








