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@Bristow9091. Thanks I will be adding that to OP in a sec.

To answer a worthwhile post, to which I'd first like to express my thanks, now I will answer.

Euphoria14 said:
Been wondering this since yesterday and am wondering if you could answer it for me.

What is "Default attack reach"?

Just to clarify, this is what I am seeing.

"Attack Reach": What it takes before an attack hits the opponent. Surely it should always be that when the fist or foot connects, a hit is registered?

Yeah, that's exactly what I mean. Compare say Soul Calibur to Tekken. You can see that in one game it may take more time to land a move due to the use of weapons versus the use of fists and feet. These are the kind of comparisons I'm looking for. I know there are some fighter fans on vgchartz so some could help elaborate or discard this as needed.

 

I was also under the assumption that PSASBR doesn't use %.

"%": Maybe I am looking at different videos, but I don't see the % system.

I must have been under the wrong impression,  I can remove it from OP. So, do the players have health at all or is it all live or die, with the AP bar being the ability to eliminate an opponent?

 

What do you mean by "Grab animations"? 

"Grab animations": Been trying to find videos on the grabs, but how else do you want them to grab instead of 2 hands grabbing? You want them to grab with one hand approaching from the bottom and one from the top? One hand from the side and one from the top?

If you look at games like Soul Calibur or Tekken, they have a similar grab style. The are grab and throw animations. In smash, it's more like grab, pummel, throw. PABR is identical in the the way the throws are performed in my view, but I need some more expert feedback on this, since my impression is too premature, I need more dialogue to form a complete opinion.

 

What do you mean by "Super Attack Animations"?

"Super Attack animations": Who has an super attack like PaRappa, where he busts out in rhythm and attacks all enemies? Who summons large pieces of metal to attach to his body like Sweet Tooth? Or are we saying it copies because the game has special moves? If so, was the game supposed to be strictly jumps, punches and kicks or else it would be lauded as a copy? 

I understand the variety in the super attacks. But one this we need to remember is that there is variety within the Smash characters in their super attacks as well.

The key question about this is, are the constructs themselves architecturally different, above and beyond the variations. How does the super jump into the animation? The screen goes black, the character glows, makes a big taunt/dance and then dishes out the fury

The animation, meaning the template is the same between both games.

 

I just think that some of the comparisons seem a bit over the top. Unless of course I am just missing the meaning.

I understand this can sound absurd, but I am looking for fans of fighting games who can spot these subtle differences and similarities so as to paint the full picture and drive away from the youtube contention the internet normally provides.

Please elaborate, it would be appreciated.

Thanks.

With a post like yours, it's a delight.