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CarcharodonKraz said:
I'm sorry, but "Rolstoppable" is it? I've never laughed so hard at a post in all my life. There are alot of good posts in this thread, but saying consumers will pay any price for a "valued product" is ludacrous. I will NEVER pay over 265$ for a home console period. I have a ps3, i love it. i love gaming. There is not one hobby i have that i love more than gaming, but as a consumer i know i can't live outside my means. And the 3ds not valued? No. It simply entering a time mobile gaming is at a divide. Mobile gaming is cool and all, but the people going out to buy a 3ds or a vita are on one end of the spectrum where they are sitting in a room, at home, playing a portable device. At the other end of the spectrum there are people like me who are only interested in mobile gaming if there standing in a line at the post office. When the ds first came out, it was about the only thing you could find to satisfy both needs, and yes it did have the wow factor of dual screens. But now? iPads, phones, netbooks, etc. There is a plethora of multifunctional portable device for us in columb B. So yeah, in review, The coolest stuff on earth still has a sales limit to mass consumers, and some of the most "valued" items in production may not appeal to a large scale of consumers. Quick question to think about. Could Ninendo made more profit on the 3ds if they had started at a 300$ pricepoint? Myself? i'm not real sure, but what do you think? How much would it have affected opening sales?

Here's actually a better question to ask, given what the man who's name cannot be said mentioned earlier.

"Could the 3ds have sold in the same trend as the DS at profit without stereoscopic 3D? If not, and you argue games were lacking, what games did the DS have compared to the 3DS that were so much more marketable?"

"What games really made the DS a success in year 1? (Apparently games are what sold the DS, not the touch controls)"