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Model Launch Transistors (Million) Memory (MiB) Clock rate Config core Fillrate Fillrate Memory Memory Memory GFLOPS
         
Texture (GT/s) Pixel (GP/s) type Bus width (bit) Bandwidth (GB/s)  
RSX 2006 300 256 550 24:8:24:8 13.2 4.4 GDDR3 128 22.4 400
GTX580 2010 3000 1536 / 3072 772 513:04:48 49.41 37.06 GDDR5 384 192.384 1581.1

On paper the GTX580 is arround 10 RSX's welded together but with Unified shaders, Tesselation, Compute functionality etc which would crush the the RSX utterly in real world performance due to reduced bottlenecks and new hardware functions that would allow the 580 to do things that aren't even possible on the RSX (tesselation, compute functions like Physics accelleration, decompression of assets, advanced SSAO, AA and GI effects, and even supports working with better compression of assets without decompression so textures etc take up less working memory and less time to load). There is really no way to accurately compare the two.



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