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Jay520 said:
logic56 said:

ps3 architecture had nothing to do with those games dev time

and killzone 3 had splitscreen co-op


It definitely had something to do with it. I don't think those developers are that incompetent so that they take so long for one game (maybe not so much in inFAMOUS's case though).

I never said anything about Killzone 3.

PD scraped the games' entire engine and rebuilt it from the ground up that's what took so long there, and the last guardian guy had no idea what he wanted to do, you know the troubled artist thing, they should have never revealed it in the first place imo

and Killzone 3 looked better than Killzone 2 and had split screen co-op so focusing on graphics clearly wasn't an issue, it was just a feature that didn't make it in, that happens like... A LOT