Salnax said:
Handhelds, meanwhile, have had mixed progress. The PSP was a hit, but mostly for its media properties, rather than its game library. The DS, meanwhile, only was officially released around late 2006, and had some sucess, but it took 3 years to sell its first 2 million units. Meanwhile, piracy was an issue even before the official launch, hurting software sales. In short, a combination of corporate failures and the tastes of the Korean public are to blame for non-PC game sales there. Localization is also a problem. For example, demand for Zelda: The Wind Waker was low back in 2003, meaning there was never an official translation for the text-heavy game, further hurting sales for both it and the GameCube. Unlike in many European countries, knowing a second language or two is not necessarily common. But ultimately, South Korea is an already crowded market thanks to the PC, and is not that big a market to begin with. It's population is less than that of Italy, France, or the UK, and is less than half of Japan's. This further deemphasizes the amount of work companies invest into their games there. So yeah. South Korea is about as bad a market for non-PC video games as you can find in the First World. |
Thanks for the info. Now I have a better idea on thier market.







