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Buzzi said:

Two main concerns for me are the animation (at least the one of the charr) when you run, and the system of targeting/engaging combat. The former is annoying, it looks like there's no gravity, the cursor on the map procedes speedly, but the character moves sooo slowly in the enviroment! The latter could be another choice of developers...I was expecting something similar to WoW, where you know when an enemy is at range of a skill, while in this beta you can use a skill without an objective, or when he's too far away...for many skills this is a problem, if you use them in the wrong moment you'll pay that. The targeting of enemies should also be improved, right now you only see the enemy's name over the targeted character, and in a giant battle that's not enough.

Yeah, the charr animations do look a bit funny, but I think it's just something we need to get used to. I'm pretty sure all races move at the same speed though, and I think it's a way of making dodging and positioning more important, seeing as you can't easily outrun a big spell, but you need to dodge out of it. I think the same actually goes for your second point, in it's really important to get in the right position.