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mantlepiecek said:
They also said similar stuff about real time global illumination for crysis 2 only for it to not exist in the end. They have already said it right now that these Direct X 11 features won't be put in if it's too hampering on the frame-rate.

So yeah, grain of salt even though the game will end up looking great anyway.


Not to mention their example of "DX11 tech" was Parallax Occlusion Mapping which was implemented in DX9.0c shaders since 2005 when ATI showed it off in their "Toy Shop" Demo... Not to mention modders have added it to Crysis 1 and Doom 3, even advanced realtime versions of the tech only need DX10 or OpenGL 4...



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