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Some odd give-and-take with the game's difficulty curve, which i really think has more to do with the individual stages than the actual Fiend's Cauldron. I performed so well on a 3.8 on the "Dark Pit" stage that they bumped me up to 4.5 for the Sea Palace, where I then died twice for reasons entirely unrelated to the difficulty level (i forgot that that one type of enemy was "instant death," and then i fell too many times in the section with the moving platform) and they shot me back to a 2.7

I do think the Fiend's Cauldron is an absolutely brilliant mechanic otherwise, just that difficulty seems to have more to do with what the stage actually offers rather than the intensity on the whole.



Monster Hunter: pissing me off since 2010.