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^I wouldn't go as far as saying the same, but pretty close, yeah.

For the sake of being reasonable, let's say the graphics quality was acceptable, just for the sake of not being totally pedantic, let's look at it from an art direction perspective (and pokemonbrawl this is for you too k?).

"I actually think 2 looks better. The ground textures are partically the same. There's a small polygon difference. Mario is a bit shorter in 2. 2 is more colorful, like a lot more. Like the background in 2. "

Look at underlined, it's true that mario is shorter in 2. His head to body ratio is also too high, his head looks too big compared to his body. Then look at italics. It's much too colorful. Look at the colors in the Wii version, it's much less glaring, the background is more acceptable. And the fushia pipes, they are just unacceptable in 2. And we didn't get to the glitters in 2 that are just everywhere.

Remember that thread about Mario Party 9's boxart? This is kind of it. Try not to look at this as a jab at Mario, really it isn't. If it's anything guys, look at it as a jab at 1 of 2 things. 1) a failure at art direction or 2) a business failure, one where they thought this was the right art direction to cater to their customers, but in so doing they may alienate a good portion of said customers.

Mario has never been about flashy. Never, at least not in its tradition. Mario is Matté, it means he's not all glittery and when he is it's more ecclectic than glittery or McDonalds'ey (think of the the star in Mario 1, or the color of the flower). This whole focus on flashy colors is really alienating me as a veteran Mario player and as a young adult. And even as a kid that kind of thing didn't really get me. I guess what I'm trying to say is all the glittery seems to be striving to achieve something Mario was never meant to be.

Food for thought, please share yours.