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Barozi said:
UltimateUnknown said:

Exactly how much effort does it take to port a game over to another console? The Wii U architecture couldn't be that different from current gen consoles.

The 360 version of the Witcher 2 took 11 months with a staff of around 100 people:

http://www.eurogamer.net/articles/digitalfoundry-the-witcher-2-tech-analysis

And PC and 360 architecture is rather similar.


The XBox 360 are no more similar to a PC than the Wii U is.

Realistically, you would (probably) be able to port the game code and scripts for (most) games over to a platform like the XBox 360 or Wii U with a handful of developers in 3 months. Work beyond that would be required if you had to significantly rework the graphical assets ...

 

On the OP, while it would be unfair to say that Crysis to flopped it had pretty mediocre sales on 2 established platforms and I could see why they would resist releasing the sequel to an unproven unestablished platform. With that said I think it is a huge mistake for them not to port it if they could port it. The additional sales will (probably) easily cover the porting costs and, if it is one of the better FPS on the Wii U, it could easily outsell other versions of the game due to weaker competition in the genre.