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RolStoppable said:
logic56 said:
RolStoppable said:

Meh, I have an ace up my sleeve: The entire PSP library.

lol GTA did pretty well, had not been for piracy I think others would have done pretty well also

plus PSP couldn't do half the things the Vita can do (and because you probably won't get it, that statement has more to with the 3DS than it does the Vita)

GTA took a hit from 20m on home consoles down to 6m on a handheld. You better be prepared that other typical home console series take a similar percentage hit.

Piracy hurting PSP software sales is a myth that should finally get busted by the PSV. The option to pirate games doesn't make gamers steal everything. What hurt PSP software sales was that those who do pay for their games had not much interest in buying PSP games.

Uncharted: Golden Abyss is an omen for things to come. The writing is on the wall. See GTA; if Uncharted can move 6m on the PS3, then 2m on the PSV is pretty much the ceiling for the series (unless Sony heavily bundles the game).

The writting on the wall reads: As long as game can sell between 500k-2m then thats enough for all developers to be happy with. Check sales for the top DS games, only nintedo's maga franchises crossed the 2m mark and as mentioned before its userbase was ridiculously big. And the same notion you pointed out can be seen across all nintendos's major franchises compare the sales of  zelda, 2D mario, 3D mario and mario kart to their wii counter parts. new super mario bros (ds) only sold 1m units  more than the wii version despite the fact that it has a 50m advantage in terms its usebase. The handheld market is far more splintered, sales are generally spread more evenly ascross software as opposed to consoles which are dominated by massive franchises.