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noname2200 said:

wfz said:
They had a director who was in charge of system menus?

Like...the menus..that pop up... when you press start 'n shit? That's an epic thing to be a director of...

You mock, but a good interface can really help (or hinder!) a game. Not sure I'd devote a man exclusively to that, but I'm not going to knock it either.


Definitely an important part of a game, but I'm not entirely sure I'd dedicate an entire team AND a director to manage just that aspect of the product. I would have thought the director in charge of that aspect would also have been in charge of other areas, making his job more broad. Being just the director of system menus is very narrow.

But then again, I don't really know much about the structure of development teams.