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UltimateUnknown said:

Your argument assumes that by setting Wii U to have a lower price for consumers, Nintendo can sell a ton of consoles and gain 3rd party support, which would then profit Nintendo.

But what exactly makes you think the same won't happen with the Wii U that happened with the Wii? The Wii had a low price (like you propose for the Wii U), it sold a ridiculous amount (again which you propose) and it had an innovative control scheme in motion controls (like with the tablet for Wii U). But did that get 3rd party support for the Wii?

Anyway I want the Wii U to succeed, but what you are saying is the exact same thing as what happened with the Wii. And I highly doubt they are going to sell the Wii U for $199. If anything, first party will end up selling Wii U in the end. They will get 3rd party support if they manage to up their game to the standards that the 3rd parties want which we will see in E3. So I guess we can reserve that judgement until then.

The problem with the Wii and third parties is the GPU. It uses fixed functions for shader effects instead of traditional programmable shaders that the PS3 and 360 use. The U isn't going to have that problem because the GPU in the U uses traditional programmable shaders which makes it easy to port to and from the PS4 and 720. When the PS4 and 720 are released it'll get a SKU of all multiplatform titles (with a slight downgrade in eye candy), particularly when you consider that the U will probably have a user installed base of around 10-15m users if not more.