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DirtyP2002 said:
Nsanity said:

Nowgamer

 

Dead Space story producer Chuck Beaver has launched a scathing attack on Gears of War's narrative, describing it as contaning "literally the worst writing in games."

Asked whether story can ruin a good game, Beaver told EA's blog: "Story can only ruin a game for those people who care about story, so it's a conditional answer. For instance, Gears of War. It contains atrocious, offensive violations of story basics. Yet it doesn't seem to ruin it for many, many people. It's literally the worst writing in games, but seems to have no ill effects."

Gears of War 3 writing team was led by novellist Karen Traviss whose previous output includes various Star Wars, Gears of War and Halo novels.

Beaver was more partial to Valve's Portal, which he feels "succeeds at least as much on its writing as its masterful platformer level design."

Beaver conceded however that gamers, like film goers, have diverse tastes.  "Some people like brainless Michael Bay stuff, others hate it. The same thing will apply to us."

Dead Space 3 is unannounced but thought to be in development - the game recently became available for pre-order on an online retail site.

http://www.nowgamer.com/news/1329981/dead_space_story_dev_gears_of_war_has_literally_the_worst_writing_in_games.html

 

"It contains atrocious, offensive violations of story basics"

Am I the only one who thinks REALLY good writing does the exact same thing. Basically saying 'Fuck You!' to all standards and basics and come up with something new, fresh that really surprises the reader / player?!

I am not saying Gears did this! This is a generel thing.

I think it depends how it's done and how talented the writers are. Some (probably most, actually) of those standards are in place because unless you're very good and setup well, you'll just fuck it up.