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RolStoppable said:


3) Yes, the DS went down quickly because of a lack of content. Nintendo themselves obviously had to move on to push their new system, the 3DS. They still released a few DS games here and there in 2011, but it was a far cry from their previous support. If you have paid attention to Media Create numbers over the last couple of years, you could quickly come to the conclusion that third parties started to give up on the DS and instead made the PSP the PS2 of this generation. Remember, in handheld terms, Japan is by far the most important region when it comes to quality support. Even today, the number of PSP releases is still higher than the one for the 3DS. The DS may have become the bestselling system in Japan of all time, but Nintendo still didn't get the PS1 to PS2 treatment from third parties. The 3DS was forced to start from scratch and earn the support all over again.

We both followed the Media Create trends (I was even following them before coming to VGChartz on another site called themagicbox.com), and I have also been following them lately as you know, and yes the PSP has been getting more support you don't have to convince me on that. But the PS2 is the one you have to disprove, not the DS (I shouldn't even have mentioned it). The PS2's trend went down despite great game support. And the PSP? The same can be said, the HW and SW trends are downward for PSP if I am not mistaken (I should get those charts out soon as well).

4) The basic premise was still the same: You take care of a dog. Adding a few more toys the dog can interact with isn't going to increase the substance of the game tremendously. There's only so much you can do with such a game without entering the territory of ridiculous; and expanding the concept to more animals doesn't increase the appeal all that much. The nature of cats is that they don't listen to you and other pets are nowhere near as popular as dogs and cats. The original Nintendogs game already included all the essential actions, so the 3DS game couldn't add anything fundamentally important.

@bold. You can say the same about anything. The basic premise of mario is still the same: You save a princess. But that's not what matters, it's the internal of the game that matters. In fact, in Nintendogs 3D, you could walk your dog around and meet people, and I don't remember the video much, but what I do remember is that if I had played Nintendogs I would have liked all the new features in the sequel. Problem is, it's a non-gamer phenomenon and from the looks of it these are one-hit wonders.

 

Pokemon and Mario are in a different boat as you say because they are fantasy, and being fantasy they have that alluring quality that only fantasy offers, one to which guys like you and me will stay connected to and become fans.

What makes Pokémon different to Super Mario Bros.? All you have to go by are continual releases of Pokémon games while Super Mario Bros. was shelved for 16 years. So you are basing your conclusion on non-existent data. Who's to say that Super Mario Bros. can't sell in big numbers over and over again? The numbers we do have tell us that SMB can do the same as Pokémon.

And I really didn't mean to say that Mario couldn't follow that pattern, I meant to say Nintendogs and Brain Age couldn't, much to your siding. I wasn't clear.

 

"You can disregard technology all you want but the market says otherwise."

I don't know what you mean by this, because time and time again the market has clearly shown that it disregards technology and supports the systems that get the most games with substance. Nothing has changed in regards to that. Every video game system will eventually stagnate and decline, because it stops to offer something new and the wave of sequels start to feel to samey. This is why the console cycle would exist even if there was only one single manufacturer of hardware.

Here I'm not talking about inter-console competition (like N64 to PSX), I'm talking about inter-generational competition (like say GB to GBA). People need new hardware, and I think the PSP example is a good one.

@Documentaries. Your analogy is still good.