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RolStoppable said:
happydolphin said:

So much fail in 1 post. 

"Nintendo's flagship games are supposed to have good legs and sell for months or even years, so looking at a single week of sales to determine the value of these games is most definitely the wrong way to go about this. "

He used it as an indicator for HW push. That's the only way to do it, otherwise enlighten us.

"Since Nintendo was forced to run their business at a loss and based on the fact that software sells hardware, it's logical that the 3DS lineup in 2011 wasn't sufficient to achieve the desired results (good sales and profits)."

Nintendo had Mario Kart, Super Mario 3D Land and Nintendogs. What do you want more?? If it didn't sell well, it's because the pricepoint was just too damn high, period. Once they reduced the price, they met their target, how can it not be more clear than that? Yet you blame 3D Land? Give me a break. It would not have sold any more with a 2D Mario excuse me, as awesome as it would have been.

When NSMB pushed the DS, it came out mid lifecycle, after much buzz about touch controls, and when a remodel came out. Systems don't sell explosively at launch unless they are the Wii (ie. Extremely exceptional).  To think 2D Mario would have propelled the 3DS into explosive sales is wishful at best, if not idiotic. (how'd you like it?)

"It's no achievement to have higher sales when you are losing money."

When the market dictates a level of performance and pricepoint that your platform simply cannot afford without counting its losses, then yes, high sales while losing money MAY be a serious indicator of success, at best. At worst, and in all realism, it is a sign that the market is probably not sustainable for much much longer. Quote me on it.

"My evidence that Super Mario 3D Land failed to do its job are the poor 3DS sales we see each and every week in America and Europe. 

2D Mario would not have changed that, see my first point on Mario Kart, Mario and Nintendogs. Sorry. And NSMB got its help from the dogs and from the brain games, you constantly forget that. If Nintendogs 3D didn't pull it off, I fail to see how much better of a job 2D Mario could've done.

Sorry.

So you chose "fight", okay.

1) Nintendo's evergreens push hardware for a sustained period of time. In other words, a better comparison would be to look at the base level of sales before and after the release of such games.

2) Super Mario Bros. 3DS gets the chance to prove its worth (worth determined as outlined in the point above). Once I've given my approval of the game (which will be before its release), you can hold me to my word. You should be well aware of my concerns that Nintendo might mess the game up, so that's why I don't give green lights before I have actually seen the game.

3) I don't understand what that means. It gives me the same vibe as "supply creates demand".

4) See point 2).

1) That works .

2) I don't think I would hold you to a poorly made or poorly evolved 2D Mario game if it sold poorly. But yours and my definition of poor are different. I don't see NSMB WiiU to be all that interesting and I don't expect massive sales of the game, especially not at 60$.

3) But I said "demand creates supply" http://gamrconnect.vgchartz.com/post.php?id=4456007. I understand what I'm saying isn't intuitive, but what I'm talking about is Moore's Law. Sad, but it's just as real as aging. People are expecting cutting edge, but they don't realize that the more we go forward, the less ppl can afford it. So, they are not ready to pay 200$ for just a new DS, they want more, they want the 3DS... and it costs money, alot, and they're not willing to pay for it. At the same time, you have games that cost much less to make nowadays thanks to technology, yet we are being charged robbing prices on them. That I despise.

4) No matter how good that game would have been, it would not have changed anything, and the dogs really say hello. You can only improve so much the recipe has an age, and once it's dead, it's dead. Some Nintendo recipes have a time-bomb attached to them. Once they're done, they're done (think Warioware, it was awesome once, and then it's over). Depressing, but real and true.