| happydolphin said: It's mostly because this time around there were other ways to go high-end graphics. Sure, you can say that the HD market was saturated, but truth is, Wii-ish games also were lacking on the HD twins, so the "well is dry" argument applies both ways. That's why it's so 2007, because back then (or a year or two prior), people made consoles that stood up to the rest. |
by that logic publishers should have stuck with pc gaming in the ps2 era...
you can argue what developers have argued, that there is no market for third party games on Wii. There are plenty of threads dedicated to that, no need to go into it here. But if you accept that Wii sells and that you would benefit from having a piece of that success, what reason is there not to want to push the hardware?
Of all the complicated decisions publishers have to make about market compatibilty or demographics or timing or brand recognition or whatever, this one is a no brainer! Plus it's a bit too convenient that ALL Knowledge of the architecture of the Gamecube was LOST in the span of 12-18 months! There are some fine engines running on GC*, and there was no reason why they weren't the starting point for development on Wii.
*besides Nintendo's engines, RE4 and the rougue squadron games, Namco and Sega both had very capable engines from developing Starfox and F Zero on the cube, the engine used in the game Metal Arms was very good, Square had good tech with which they developed the original Crystal Chronicles, and there were others, not to mention using any licensed engine like gamebryo or unreal 2.5 etc.
Until you've played it, every game is a system seller!
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
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