| lilbroex said: I meant the Turbo3D microcde that increase the amount of polygons that can be displayed by over 5 times the standard amount, but it was obvious that hardly anyone would know what I was talking about if I said it... I'm trying to explain things to people. Why would I use terms that I know they will not understand? I'm not a child just out of junior college who thinks he can make himself look wise by begging questions and using explicit technical grammar syntax where none is needed. Using terms that you are aware that no one knows when talking to them is not a sign of intellegence. It is a sign of immaturity. |
Then say Turbo3D microcode. Don't just make up something like Super Mode. And if you noticed, I even asked you if you meant the microcode.
Turbo3D was a microcode from Nintendo themselves but wasn't used because it saturated system rsources so much it made it unusable. However, thee were several custom microocdes written from dozens of developers that exceeded the default SGI microcode.
And therein lies your N64 answer on why it was never maxed out. Becuase you can always write better microcode. Hell, you could even say a bigger catridge could be developed too. Again, there are games that push it harder than others but you can't max out a console.
The rEVOLution is not being televised







