the_dengle said:
The actual span of time is pretty much irrelevant, but it depends on what you consider a "real 2D Mario" game. Yoshi's island came out in '95; NSMB in '06. SML2 in '92. So it's either 11 or 14 years.
As for Darksiders, I dug up this old interview on Google:
Marvin Donald: We’re honoured by it, we’re huge fans of Zelda. Those games are definitely an inspiration for the kind of work that we do. We like their style of dungeons, puzzle solving and general pacing and we think [the comparison] is a very positive thing.
Seems pretty straightforward to me. As for Naughty Dog, that was mostly just speculation on my part. They were making 3D platformers around the time Super Mario 64 came out, and as their first game wasn't tremendously well-received, it's not a stretch to think they would have studied what Nintendo did. See what they could learn from Mario, and apply that to their next games. GTA3 came out in 2001; Crash 2 and 3 were released before it. |
The crash games where 2.5 rather than 3D , also there was an interview , about the time the crash series was having great succes in Japan , and co founders , Andy Gavin and Jason Rubin said no matter their success , they would all ways be chasing Miyamoto .
Research shows Video games help make you smarter, so why am I an idiot







