pezus said:
You sure they worked on it that long? And they say they even hired a PR firm, so they were clearly trying |
I'm not certain of the development schedule but I do know it was 'several months'. How many that actually amounts to is unknown. But you can deduce from my figures that even if it were nothing more than 1 month, that's still $50,000. So they are still less than half way to breaking even. And if they hired a PR firm, they should be more mad at them than at Nintendo because the PR firm didn't do a damn thing but take money and run.
pezus said:
Yes, he does. He has more right than ever to complain after he's experienced it... |
No, he doesn't. They knew before getting into the project the limitations of compressing a 400 MB game into a 40 MB file size. They knew before signing anything the specifics of the 6,000 unit threshold.
I also found out they had a 9 month certification process. That means they were screwing up for months on months before Nintendo gave the green light for actual distribution online. Most WiiWare titles see a certification process no longer than 2 months.
Fact is they knew all the details before signing anything, they failed to market their product, they screwed up their certification and now they want to play sour grapes becaus their product failed to sell more than 6,000 units.
As I said before, I spoke with other WiiWare developers this morning and they are all laughing at these guys.
The rEVOLution is not being televised







