F0X said:
1. I have not experienced this flaw you speak of. Nor do I remember a part where the girl is necessary. Then again, I was somewhat over leveled at the time. 2. Agreed. There is no reason why you shouldn't be able to craft gems at away from Colony 9. But then again, this isn't the only RPG with immobile crafting stations. And one could always skip. 3. I've heard that the traversible parts of the game world are supposedly around 12 square miles (or 17 km) total. This has not been confirmed. Skyrim is 16 square miles. However, the Bionis as a whole is much larger area than Skyrim. |
1. I couldn't beat this particular boss without her ability to stop or freeze the boss (as shown in the cut scene). Couldn't hit him with the Monardo without it, and it's new ability was useful, but without powering up the meter, I can't use it can I? Also without the Monardo, this boss is actually impossible as you just never hit him. So to me this boss was poorly designed, why do I spawn so far away if i die??
2. Agreed, it's a minor issue in an almost perfect game, and I think later I do get a portable cradter (there is a tab for it in the menu).
3. Well that's pretty close, but it's bigger then Oblivion (Skyrim is a 2011 game, Oblivion is 2007, XenoBlade 2010 or in between). Also I would argue that XenoBlade is more unique in environments. I haven't played much of Skyrim, but Oblivion was almost all re-used tree and grass models in a wooded field connecting cities, which in general looked the game. That Marsh and the following rainforest, Entra Sea, Colony 9, Sword Valley, Bionis's Leg, and basically every large scale location I have been to has been very different so far. Also there are a lot more large scale objects and unique landmarks in XenoBlade (like Prison Island, and seeing different Bionis limbs and different location... I hope you go to the giant Mechon)
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