Joelcool7 said:
Ya if you reread my post I was referring to Rogue Squadron II and not III. I remember watching interviews prior to its launch in which the developers boasted that the engine and everything was built from the ground up. The game used some of LucasArts licensed lighting and special effects technology. It was the largest budget LucasArts game released in a while. I'm not sure how many staff were involved in the Rogue Squadron II but its budget was collosal. The game was one of the flag ship titles for GameCube and Lucas Arts and the other partners spared no expense in producing it. I seem to recall the 25-million dollar figure though that was about decade ago so I might be off slightly. As for 8-million for the III not likely that high as I and you pointed out they reused the engine and a ton of material I would say 4-6 million most likely.
As for the closure of Factor5 ya I know they are still technically around. But the closure of their American studio and downsizing etc..etc.. is simply unforgivable. Somebody should invest some cash in restoring the studio. If I was Lucas Arts I would acquire them and get them back on Rogue Squadron asap! They made one of the best and most successful Star Wars titles of all time, they are among Lucas Arts best chances at making Star Wars a video game super power again. |
The budget for RSII couldn't have been that big either. In fact, it might actually have been smaller. 27 people across a total of 15 months (9 months of full time work) in 2001 comes out to about $2.5 million. Licensing, voice actors and overhead might add a further $500,000. So we're looking at $3 million. I'll even stretch it to $4 million but that allows for blind expenses that I can't allocate for.
I'll even state that it didn't cost Factor 5 $25 million to develop the entire series. Perhaps even as little as half of that.
The rEVOLution is not being televised







