lol Rogue Squadron was built by an amazing team one that was efficient and had limitless assets. A small team with a massive bank roll. For Rogue Squadron II Factor5 also had Lucas Arts full support and used some of Lucas film and other divisions lighting and sharers and other technology. I mean this game was a work of art that was made with the absolute best talent available support from Nintendo and Lucas Arts.
Most third parties simply don't have those resources. A normal studio couldn't accomplish everything that Factor5 was able too. Even Nintendo struggles to offer similar quality software despite them being the hardware manufacturer and a massive budget.
I must say a publisher would have to blow 20 million or more making the Wii game. They would have to be one of the biggest publishers and best studios. It would not be cheap far easier and cheaper for a studio to just develop on 360/PS3. Though as everyone said they simply weren't willing to put that kind of money behind Wii and a failure of the game would crush them.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer







