thetonestarr said:
For one, because it's going to cost Nintendo money just to set up the game on their servers and host it there. For two, likely to prevent crap like this very situation from happening - to give devs a little incentive to actually try. Nobody wants their service full of bloatware and bullshit. |
As I have mentioned before, there are far better ways to implement quality control than to simply withold money from a developer after they have released atheir damn game. This is not good business on a fledgling download service. It's shitty business.
Small independent games can turn a profit at very low sales, and attracting talented but underfunded people to your service can be a huge benefit.
Look at Rovio, they developed something like 20 shitty mobile games no one has heard about. Then they developed Angry Birds in 2009 and it has gone on to sell over 500 million copies. It's an all round stupid, and tbh pretty shady, decision from Nintendo, and something that needs to go for the Wii U.
And budget? Don't make me laugh. Look at the independent download services on PC, they host games that go up to 10gb of data or more and they don't have these stupid restrictions.
And do I even have to point out that "For two, likely to prevent crap like this very situation from happening" is a silly thing to say here?








