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Chrizum said:
Viper1 said:
Chrizum said:
Conduit didn't even have true dynamic lighting and shadows, something many N64 shooters did have.

In my opinion, Super Mario Galaxy 2, Metroid Prime 3, Monster Hunter Tri and Muramasa have the best graphics on the Wii.


You are being facetious, yes?

No, but your problem is probably with my use of "true" in combination with "N64 shooters". And yes, I may have used the word "true" incorrectly, but my gripe with Conduit's lighting engine is that objects in the world are not being affected by lighting sources and shadows, while a game like Perfect Dark or Turok 2 had much more lighting sources which influenced the objects around them. Sure, the lighting may be pre-rendered to some extent and but it at least looks miles beyond Conduit's lighting and that is inexcusable to me.

I think my problem might be that I'm more familiar with Conduit 2 than the first game.   And Conduit 2 most certainly had dynamic lighting.   But if you really want dynamic lighting, go play Silent Hill: Shattered Memories

fillet said:

The output resolution of 480i or 480p has no bearing on the rendered resolution, same as Xbox 360 can output 1080p for all games but this is scaled from rendered resolution.

I assure you I have played the game and very much appreciated the silky smooth frame rate and high rendered resolution. I wish more games did things like this, I'm simply saying that it isn't quite as it seems, the impressive frame rate and resolution was achieved because of sparse environments and little on screen and the nature of space and baren wasteland type combat.

Nothing wrong with that, it's a good thing. But it's not technically impressive, it's just much more enjoyable to play.

You do know the resolution in the Gamecube is fixed and that is doesn't have an internal scalar, right?



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