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I think there might be something to this sharpness filter theory on the 360. Play through the demo on both systems and watch carefully in two locations. The first is right as you're leaving the city and approaching the tunnel to the wharf. There's this area you come out to with grass and a wooden tower where you have to kill a couple of baddies. Pay attention to the grass.

The second area is on the wharf itself. Pay attention the concrete while you're running over it.

In both of these situations, I noticed a whole lot of noise and movement on the surfaces on the 360 version and I think it's because of the sharpness filter. In these two areas on the PS3 version, the grass doesn't have this problem at all and the texture filtering is much better on the concrete. I can't come up with the right words to describe it at the moment but it's like aliasing on textures instead of on the edges of surfaces. The effect is almost like interlacing, only it's confined to certain textures with the most detail.

At the same time, I'm not a big fan of the motion blur either but it bothers me less than this effect.