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trasharmdsister12 said:
S.T.A.G.E. said:

I stated what I did because in the PC realm...thats the only place where catering to PC applies (unless you're applying controls to a keyboard as well). A game is a game. Nvidia's slogan sums up the mentality, which is why I poked at it a little bit.

 I don't think pezus has been all that great at really describing what he means by "focusing on the PC platform" and in turn you seem to think all he means is "prettier graphics, some settings for controls". What he means is decisions made in the development of the game - things such hosting your own servers, mod support, tuning the pace of the game to fit the more accurate and higher sustainable pace provided by m+kb for certain genres (things like FOV adjustment and character run speed).

The poor PC ports pezus is alluding to suffer from the same problem that early FPSs on consoles suffered - the core experience of the game simply wasn't designed with the platform's strengths and limitations in mind. Pretty much, a game designed for the PC's pace and accuracy of control was being shoehorned into the console control scheme. Later on devs realized "we should make the enemies bigger, the movement slower, add in some assistance control, and make accessing menu items and getting into a game super quick and easy" to actually accomodate the platform's state of existence and userbase. Now many games are being designed for the console platforms in terms of movement speed, enemy size, aim assist, menus, quick/optionless lobby system, etc. and being ported to PC without much attention to what the platform's userbase expects the PC gaming experience to feel like. It isn't the mentality that "we deserve more!", it's the mentality that "we should at least get a game that's adjusted to be played on the PC with these minor tweaks that are literally number values in a config file that the devs can easily change".

Some titles that did a good job at catering to both types of platforms are Just Cause 2, Battlefield 3, and the Colin McCrae Dirt games.

Some titles that did a crappy job are Unreal Championship 3, Crysis 2, and Brink.

Skyrim sits somewhere in the middle as it did great with mods and gameplay controls but horribly with menus and hotkey bindings.

You two really are going at it with unneeded tension so I hope this clears up both points of view.


This makes sense and came out the way it should. I've agreed before that many former PC only titles that came to consoles deserve to be made PC first to preserve the bar for which they should be played early in talks with him and then ported to consoles if its going to be multiplatform. Skyrim is an example of that. The memory that game demands as you progress through the game is crazy. When you see the PC version and walk through it, its rather fluid and when you play it on consoles you can kind of see the world forming as you move forward.