So I found this very interesting article that talks about what we can expect for the Wii U, it talks a little bit about possible games for the system :P.
http://www.computerandvideogames.com/343549/features/wii-u-the-truth-behind-the-rumours/?page=5
Satoru Iwata's greatest fear - clowns aside - is Wii U arriving without any decent games. 3DS's stalling start was blamed on a software drought and the lack of a killer Nintendo game; Wii U needs to land with the mother of all first-party titles. As Iwata recently explained to investors, "it is indispensable to avoid such a gap in our future business." The question is whether Nintendo can deliver on this sensible goal.
One investor raised the concern that, with 3DS development eating up man hours, Nintendo lack the resources to see the plan to fruition. Silly investor. Looking at 3DS's first-party software reveals a recent run of unprecedented outsourcing: Monster Games' Pilotwings, Next Level's Luigi's Mansion 2, Vitei's Steel Diver, Grezzo's Ocarina 3D, Q-Games' Star Fox 3D. Even Mario Kart 7 was partially developed by Retro Studios.
And it's not as if Wii is hogging the spotlight. Shigeru Miyamoto admitted at E3 2011 that he was no longer focusing on the ageing waggle box; the last 16 months of Wii suggest his subordinates have followed suit. Besides Software Development Group No 3 (aka the Zelda team) there's been no major in-house development, with the last two years of Wii titles delivered almost exclusively by Software Planning & Development team working alongside outside studios.
But do you think Nintendo's workforce are sitting around twiddling their thumbs and sending each other rude pics via Letter Box? No. They're making Wii U games, and, if you look across the page, you can find out what they'll likely be. If it turns out only half of Nintendo's currently absent development teams are working towards Wii U's launch date, that's still four more dev teams than have worked on 3DS games to date. That's... *does mental arithmetic*... defintely a good thing for us.
What Nintendo are making now...
Software Development Group 1
Last game: Mario Kart 7
Wii U game: Mario Kart Wii U
Hideki Konno's gang are good for two things: virtual dogs and virtual karts. Just don't mix the two. Terribly upsetting. With Mario Kart being the best-selling Wii game to date (also reviving 3DS's ailing fortunes), a quick Wii U episode is key. And with recent efficiency measures - sharing track design with Retro Studios, for example - they're one of Nintendo's fastest internal groups. On top of this, Nintendo want an online game to show off their all-singing, all-dancing Nintendo Network. Unlikely to be a launch title, expect it to arrive within the first year.
Software Development Group 2
Last game: Wii Sports Resort
Wii U games: Wii Sports/Play
While they're responsible for Animal Crossing 3DS, it doesn't take three years to render Tom Nook in 3D.
Wii U's E3 reveal trailer contained prototypes for Wii Sports Baseball (the controller acting as a glove) and Golf (showing the tee on the pad) too fully formed not to resurface at retail. Studio head Katsuya Eguchi also designed E3 tech demos Chase Mii and Battle Mii, used to introduce us to the tablet in the way Wii Play welcomed the remote. The fact that Eguchi created Wii Play all but confirms the demos will appear as an anthology at launch.
Software Development Group 3
Last game: Skyward Sword
Wii U game: Zelda HD
The world we most want in HD is the one furthest away. In his Hyrule Historia series producer Eiji Aonuma said the team had "already set sail on a new voyage", but this likely refers to a confirmed 3DS entry. On a positive note, Aonuma did joke in his last Iwata Asks that five years is too long a dev cycle. Don't read too much into Iwata's 'wry' laughter, but a three-year cycle would suit the company's current efficiency push. And how about that tech demo from last year's E3 as a sign of good faith? Zelda HD is clearly at the forefront of Nintendo minds.
Software Development Group 4
Last game: New Super Mario Bros Wii
Wii U game: New Super Mario Bros Mii, Pikmin 3
Nintendo want us to believe New Super Mario Bros Mii was just a proof of concept for E3. Over 22 million sales of New Super Mario Bros Wii says it's not. The promise of NSMB on 3DS in the next year has us wondering if this is a crossover project, à la Smash Bros (see below). Step 1: Release both in time for Christmas. Step 2: Drown in money. SDG4 also handle Pikmin, of which Miyamoto says "we've been working on Pikmin Wii for so long, maybe it won't be too long before we see it on Wii U." Expect veggies at launch.
Software Development Group 5
Last game: Wii Fit Plus
Wii U game: Wii U Fit
It must suck to be in SDG5, Ninty's casual department. Besides producer credits on Steel Diver and Star Fox 3DS, they've been pretty quiet. We suspect they've been bogged down trying to get the Vitality Sensor to work, as part of their fitness remit. With Nintendo's exercise cash cow beginning to look a bit peaky it's time for an update. A Wii Fit-alike featured heavily in Wii U's reveal trailer, and Miyamoto has talked up the potential of using the balance board without the TV on. Best
set your armpits to sweat: the fat-busting blockbuster is back.
EAD Tokyo
Last game: Super Mario 3D Land
Wii U game: Untitled 3D Mario
Mario's 3D guardians are already hard at work on the next 3D Mario. Super Mario 3D Land's credits are missing key names from the Galaxy team, particularly in the programming field. It stands to reason that while a smaller crew worked with Galaxy tech on the 3DS, a bigger team began work on their HD Mario engine. Remember, EAD Tokyo is home to Nintendo's biggest tech spods - originating from the Mario Sunshine team - and their engines underpin all internal projects. We doubt 3D Mario will make it for launch, but at least he'll be pretty when he does turn up.
Software Planning and Development
Last game: Kiki Trick
Wii U game: Rhythm Heaven
Yoshio Sakamoto's gang of oddballs are known for quick turnarounds with small teams. Iwata thinks they'll fit Wii U, saying that "extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point." E3's Shield Pose demo - using the pad to deflect arrows - clearly came from the Rhythm Heaven team; the game was structured like a Heaven minigame, a brief tutorial building into rhythmic play. We're also overdue a WarioWare. Fatso helped us understand Wii at launch, why not Wii U?
And the rest...
Last game: Various
Wii U game: Various
And what of Nintendo's external first-party devs? A recent influx of PS3/360-savvy talent to Retro Studios points towards something shiny brewing there, likely the Metroid Prime sequel alluded to by Katsuya Eguchi at E3, or maybe a new adventure in the Donkey Kong Country series. Ninty's Japanese partners are more open about Wii U plans, with MonolithSoft (Xenoblade) and Masahiro Sakurai's Project Sora using Iwata Asks sessions to advertise team openings for HD-experienced devs for an untitled RPG and Smash Bros respectively. With Sora's Kid Icarus only just finished, don't expect the latter for a few years.
So these are some of the games we are expecting to see by the time Nintendo releases their new console, by next year, or even at E3! My concern is that Nintendo´s developers cannot produce this games fast enough for us gamers, and we have to wait several years to play them.







