Doing assymetrical crossfire is not easy. And it has to be assymetrical with the two different GPUs. Symmetrical would bring the better GPU down to the worse one's level. Programming for this isn't terrible for a single application, but it is time consuming, and will add cost to dev's games, which, is already astronomically high. Anyone sense a pattern in this new gen? Graphics technology used to improve leaps and bounds with each gen, but these days, you need REALLY good hardware that is only economical on a PC. The best graphics on PC will be a gen ahead of next gen, but who really cares? What I want are more streamlined experiences, a better online environment, fewer loading times, and not having to hear my fan whine as it tries in futility to keep the CPU cool.
Also, none of this "no used games" bullshit. I can afford to buy all of my games new these days, but there was a time when I definitely could not. Even when I did purchase a new game I usually traded something in to offset the cost. This sucks for teenagers or people with lower incomes, definitely limits their gaming experiences. I am going to boycott any system that implements this feature for as long as I can (they are going to have to have some INSANELY good games to get me to break the picket line).







