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Barozi said:
Tracking can work very well on Kinect. But not all games are getting it right.
Gunstringer, Kinect Sports, Your Shape, Dance Central etc. do a fantastic job.

I mean pod racing in Star Wars Kinect is supposed to work almost flawlessly.

Not quite

"Podracing suffers from the same feature creep as Jedi Destiny, taking a basic concept that should work and then smothering it in complex gestures that only serve to undermine the fun. Actually steering the pod is intuitive and surprisingly accurate - you hold both arms out in front of you and then pull them back to steer, so pulling your right arm towards you makes you drift right, for example, which is simple and effective - but then the game clutters things up.

First you have to wave your hands in front of you to wipe steam and moisture off your visor. Then you have to thrust your arms side to side to swipe other racers. Punch one arm up in the air to repair damage, or the other to lob weapons. Throw things at droids and critters who jump aboard your pod. It's too much and, because you are the controller, every time you're forced to do one of these superfluous movements, you're no longer steering. Precision play therefore becomes another fumble between you and Kinect, and what should have been exhilarating becomes frustrating instead."

http://www.eurogamer.net/articles/2012-04-02-kinect-star-wars-review


Kinect is the new thing atm and at first having it react at you is quite fun. It's just us old gamers that like to go for high scores and get really good at a game that are bothered by lag and lack of precision. It's instant gratification, easy to pick up, just don't bother to master it.