sperrico87 said:
flagstaad said:
sperrico87 said:
With the possible exception of in-house Nintendo games, I think we're going to see fewer and fewer releases overall on the three new platforms. Indie games will continue to grow and prosper as they have since 2006, but retail released will be AAA blockbusters that are all expected to sell at least 2 or 3 million in order to justify being green-lit for development. I think, like I said, the only games that might not be so expensive to make are Wii U games, since they will likely be far less expensive to make than Orbis or Durango. But I think Wii U games will cost $59.99, and I fully expect at least the AAA Orbis/Durango games to cost $69.99. To me that's just an inevitability.
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Both are real possibilities, another one is that the developers start to sell more and more DLC as that is usually low risk. Take a look at Capcom, Asura's Wrath TRUE ending is being sold as DLC. So in order to see the real ending of the game you have to pay the original 60 dollars + 7 additional ones. Same thing with day one DLC, if you don't get the Limited edition of some games that cost 70 dollars you have to pay extra for the day 1 DLC.
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You highlight something that I've been concerned with for years now, which is that DLC is no longer extra goodies to enhance game. DLC is now being used as almost compulsory purchase in order to milk more money from the consumer. If you pay $60 for a game, then you should be able to experience 100% of the game's story. If you pay $60 for a game and only get to experience 85-90% of a game and have to pay an extra $7-$14 on top of that, then that's just outrageous.
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Street Fighter X Tekken didn't even give gamers 85-90% for $60.