Soleron said:
Sound is very low bandwidth compared to video. Parallel processing for several "screens" is done all the time in games, it's called surfaces in DirectX and the rendering just needs to be sent to the correct device. Sure, it is hard, but impossible is really not the right word. The 3DS has the necessary hardware to do it, and "hard" is why one pays software engineers. |
No, the 3DS most certainly isn't capable of doing that. Almost every game that use splitscreen has to cut down the performance of every screen (which may be graphics, textures, fog, FPS and such) to even manage. The 3DS wouldn't be able to make such sacrifices unless you want to go back to N64 quality.







