IIIIITHE1IIIII said:
There there is the sound and all digital input that has to go through the 3DS. Also, it would be extremely complex to give each system stereo sound based on each character's location throughout the map (stand close to explosion - loud sound, far away - low sound) if you see what I mean. That can be expanded to the fact that the 3DS would have to create different looking screens for each system as it really isn't splitscreen, but "multiscreen". It really is impossible. |
Sound is very low bandwidth compared to video. Parallel processing for several "screens" is done all the time in games, it's called surfaces in DirectX and the rendering just needs to be sent to the correct device.
Sure, it is hard, but impossible is really not the right word. The 3DS has the necessary hardware to do it, and "hard" is why one pays software engineers.







