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Soleron said:
IIIIITHE1IIIII said:

I still don't think you understand. When playing multiplayer using one DS card the host sends out a signal that other DS's copies. The other DS's then have saved copies of demo versions of the game on its memory (which gets deleted once you turn the system off). Each DS has its own copy of the game and does its own processing. And since a DS is incapable of playing 3DS games due to hardware limitations, it can't play demo version of 3DS games either.

It's a silly business strategy since it won't make more people buy the 3DS to play with their friends which means less hardware sales, pretty simple actually. And no one expects to be able to play Xbox 360 games on an Xbox for instance (which tells how ridiculous this discussion really is).

The full copy of the game is not transmitted. Sure, for most games, a kind of cut down "demo version" game is transmitted, but that's not required, it will accept ANYTHING, you just need to send a streamer program as I said.

For a 360 you can plug in two controllers. Think of this as plugging a second controller into the 3DS, except that controller is a DS you already own.


Well, now try to imagine the lag you'd be having when playing 4 player games. However, the 3DS still isn't capable of streaming to one DS at a time anyway. Even the Wii U controller was having problems streaming early in development despite being dedicated to doing just that.

It's a complex procedure.