| spurgeonryan said: Well Sal, casual games need to be there as well. Just not as much as the wii or as crappy ss the wii. Which is up to Nintendo to impose some quality control. |
Forcing quality will never work ...
In my opinion, Nintendo's only real focus should be on rapidly building a large and diverse userbase.
If Nintendo can get a 10+ Million unit lead over the PS4 or the next XBox, most third party publishers will release their PS4/'XBox 720' games on the Wii U to minimize the risk. If Nintendo can then use this strong support to outsell their competition by 2 to 5 Million units per year for the next couple of years they can solidify strong third party support for the rest of the generation.
For the first year or 18 months Nintendo could (probably) help themselves by "money-hatting" a handful of games, but they should limit this behaviour to getting exclusive games that would certainly have a large impact. It may sound excessive but paying $25 to $50 Million to have the Free Radical team at Crytech produce a new Timesplitters game that would be published by Nintendo for the Wii U would be one of (about) a dozen sound investments Nintendo could make over the first 2 years of the Wii U's life to establish the console.







