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SvennoJ said:
Player1x3 said:
SvennoJ said:
I love Dark Souls for the unique level design instead of the modular repetitive dungeon design of competitors. The difficulty plays an important part in that, having to learn the level layout to survive in the world is what makes this game so memorable.
I played Skyrim and Dark souls both over a 100 hours. While I can still traverse mentally through all of Dark Souls' world, I can hardly remember any of the dungeons or opponents in Skyrim.
So hopefully they mean to bring it to as many formats as possible instead of making it more hack'n'slash.

That doesn't mean there can't be improvements. They can also make it more accessible by adding some more in game information so you don't have to resort to the internet to figure half the stuff out. I didn't even know you could jump for the first 20 hours of the game.


FIX/REMOVE THE FUCKING BACKSTAB FROM PVP AND DEAL WITH BOTTOMLESS BOX GLITCH !!! These 2 things nearly ruin the whole game !

What's the bottemless box glitch?

I agree with the pvp though, especially with lag. We're circling and facing each other the whole time and suddenly I've been backstabbed, frustrating. The whole forced pvp needs to be configurable imo. I almost gave up on the game at Laural and Hardy. It took over 20 tries to get to the boss without getting killed by invading players, simply annoying. When playing alone I log out of psn to get rid of them but that doesn't work in co-op obviously. The game is hard enough, no need for grief players to invade in fully prepared pvp gear while you are busy clearing a path to the boss.

Bottomlex box glitch allowed players to transfer items from their high level character (80, 90, 100. etc etc) and use them on their low level characters regardless of thier stats. That means, someone can use Gravelord Sword 5+ while being lvl 8 and invade other players with similar levels. Of course, no one with that low level can survive against that sword