Player1x3 said:
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I agree that "head and shoulders" better is a bit of a stretch. But one thing that people seem to overlook about the Zelda HD demo is just how smooth it ran graphically.
For example, God of War 3 has astounding visuals; easily comparable to Zelda HD and at times, particularly when the camera zooms in close on Kratos (such as when he squeezes through the rocks before Gaia's Heart or when he kills Helios), it is smooth beyond belief. However for the majority of the game when the camera is zoomed out and the background, enemies and everything are being displayed all at once, you see a lot of shimmering and twinkling flaws in the graphics, simply because there is so much detail. Case in point, games like GOW collection or MGS collection on PS3 run absolutely flawlessly smooth (with zero shimmering) due to less detail not taxing the machine. There are other current-gen examples (such as Wipeout HD) that aren't overloaded with detail but more than make up for it with zero of said graphical annoyances.
While Zelda HD was just a brief example, the demo seemed to marry detail intensive graphics with profound smoothness with no discernable flaws whatsoever... and it was supposedly accomplished in a very short amount of time. Of course, when it actually has other game assets added to it, its state could change, but when you consider that every Zelda demo Nintendo has shown in the past ends up being surpassed graphically when the final game arrives, it certainly bodes well for WiiU's capabilities.







