By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Barozi said:

Then how could someone see that the demos are more advanced than anything on PS3 and Xbox 360 when there is hardly anything comparable to it (for example a SMG type game)
I know what the demos were trying to show, but saying that lighting, reflections and particles are much more advanced by (purposely) sacrifying detailed models and textures is hardly an excuse.
So from what I can see. The full product "God of War 3" looks better than the demos. That doesn't meant that some individual effects might look better in the Wii U demos. However I'm not yet conviced that Wii U graphics are that much better than PS360 judging from the demos.

Last gen we got a Killzone 2 trailer that blew anything available out of the water and it fully delivered. As I said in a different thread, the Samaritan demo is the only one so far that truly looks like next gen to me and that was still done with a modified UE3. UE4 will deliver even more.
Though I'm saying that Wii U will be unable to run UE4 games.

It's not exactly sacrificing detailed models and textures. It's more like they didn't put emphasis on it because that's not what Zelda HD is meant to be. It will still keep a level of cartoonism. The purpose of the demo was to show lighting, reflection and particles and so that's what it focused on. You're right to say it's not a good benchmark to compare against if you're looking at anything other than those 3 points. I agree. But to think that it isn't capable of advanced textures and models with a little work, with an IP better fitted to the task (like GoW as you mentioned), is off the mark.

How can they offer such advanced lighting, reflection and particle effects if the hardware wasn't capable of such? Can they offer that and not detailed textures. It's far-fetched at best. Fair, you could say if they focus on one they can't spare resources for the other, but it really wouldn't hold much water, it's a next-gen system with next-gen specs (ram, cpu, gpu) after all. How could such assumptions be made off the info we currently have. To quote Archbrix again, it's a R700 GPU, POWER7 CPU and superior RAM/eDRAM equipped console. Nothing about this source article makes any sense. It should certainly be more powerful than the 360, and it's arguable at best that the PS3 is on a higher level than the 360. So ultimately, the WiiU is in theory more powerful than both, as far as specs are concerned. So, looking at the tech demo, the assumption that it can't handle high-detail textures and models is clearly near vision. Does it really take a demo showing GoW-like visuals to convince? What about the sakura-bird demo? There were features in that that showcased certain things. Obviously it's not GoW or Samaritan in theme or detail, but it still shows important graphical capabilities. I'm not an expert so I'll leave that up to you and others to dissect.