| rocketpig said: Does this line make sense to anyone here? "It’s also significant to point out that unlike what is expressed on the PSforums, both versions have 2xAA (gets rid of “jaggies” on the edges of objects), but there are more times you’ll notice an edge without AA on the Xbox 360 than on the PS3." If they both have 2x AA, yet one has more jaggies... *confused look* |
When meeting the requirements of a standard (like OpenGL, or DirectX) your drivers are given a command (like 4AA this image), and the returned image is tested against a reference image. If the returning image is within an acceptable level of variance, you pass. This is done for dozens (or hundreds of images with different effects on them. How the manufacturer creates those images however, is entirely up to them. They might employ different techniques to achieve what they fell is the best reference image with the lease amount of processing. So, ATI and Nvidia, while both passing these standards, do render images differently. In this case (how the 360 does 2xAA), it could be that the 360 chose to reduces some level of fidelity for the benefit of performance.







