archbrix said:
@bolded: Adoption rates span several years from market introduction... HDTVs (as well as the first HD broadcasts) were first available to consumers in the US in 1998, but it wasn't until several years later that they became widely adopted into households, hence why the Dreamcast, PS2, GC and Xbox weren't designed to support 720/1080 resolution. It wasn't until 2005 when HDTVs were far more prevalent in homes that the Xbox360 supported HD resolution. If 2160p TVs are introduced into the market in 2014/15, it will be at least 2020 before they are purchased en masse by consumers. By that time we will be into/expecting the 9th generation of game consoles. And this is regarding movies and content viewing, not games, which is a far more taxing beast. As it is, the difference between 720p and 1080p is over a million pixels (720p = 921,600 pxls / 1080p = 2,073,600 pxls). There is a lot more rendering for that increase in resolution. Even just a 2K HDTV (2,048 x 1,536p) = 3,145,728 pxls. The res you're talking about (3,840 x 2,160p) is a whopping 8,294,400 pxls. Needless to say, it would be absurd to expect games on consoles to run in that res anytime soon. |
Most of the games will only be running at 1080p, atleast those of the initial launch. Then as 2K HDTV start replacing current HDTVs, we can expect games being playable on 1536p upscaled. And towards middle of 8th generation, 1536p will be the standard res on how we play games. It's a far cry as of now, to even be considering the then games being playable at 2160p with the then textures/level of detail, maybe God of War 3 remastered all the way up.