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rocketpig said:
Does this line make sense to anyone here?

"It’s also significant to point out that unlike what is expressed on the PSforums, both versions have 2xAA (gets rid of “jaggies” on the edges of objects), but there are more times you’ll notice an edge without AA on the Xbox 360 than on the PS3."

If they both have 2x AA, yet one has more jaggies...

*confused look*

 Actually I read the whole thread and "Quaz51" explains the problems with the 2xAA on the 360 and shows a picture where some objects are rendered without AA.

So they both use 2xAA but it seems the 360 cuts some time by skipping some objects.

 Here is the thread with Quaz51's picture of some objects without AA on the 360

 http://forum.beyond3d.com/showthread.php?t=33864&page=6

Scroll a bit of search for Quaz51 



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M