By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Reasonable said:
Annoys me too. Ignorning badgenome basically owning the thead I'll inform you that apparently Bioware couldn't get the animation for it into memory (according to what I read here on the factually accurate internet) - which somewhat blows my mind given the same animation is in 1 & 2 on the same platforms on presumerably less optimized code too.

I presume they also had to skimp a bit on the running animation to get it into memory - such as removing half the frames needed to make it actually look like someone running.

No idea where the memory has gone - maybe they increased the overhead on memory elsewhere but it's an odd one.

I take the view Shepard is so at war in this one he has no time for putting away his gun and chatting - except he clearly does and the Reapers seem oddly content to fail to actually conquer anything while I toddle around the galaxy performing said chatting - and side missioning. Of course maybe I'll pay for this later... who knows.

But I nitpick. Mass Effect (like most RPGs I guess) seems addicted to the idea you need an imperative, no time to lose main plot that you spent a fair chunk of the game actively ignoring or taking your time getting around to

If I remember it was because of the PS3. And because they added a rolling animation.

This doesn't paricularly make sense to me, but I remember bioware confiming this on twitter. If I remember they said they were going to include the best elements of the hammerhead and mako in this game to though >_<.